Jan Ulrich Schmidt

Jan Ulrich Schmidt
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Asterix & Friends: Product Management
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Merchants and Smugglers:
Pirate game mobile devices (ipad, iOS)

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Game Design
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Ravensburger Mister X Online Game
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Battlestar Galactica Online
Game design IP pitch

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Annas Geheimnis:
Location based (GPS) learning adventure

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The Mummy Online
IP pitch game design
Slide background Kultan Pirate MMOG:
Sealords preproduction game design
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Hush Hasis by enterTV: iTV casual game project

Jan-Ulrich Schmidt

Product Management, Game Design, Media Design, Game development


since  2013/02 Product Manager Online Games
Deutsche Telekom AG/ Products & Innovations
Asterix & Friends
Responsible for product performance, monetization and development. Coordination with international stakeholders like licensors, game developers, CM, marketing and external agencies.
2010/09 – 2012/11 Game Design Lead
Bigpoint GmbH
Game Design Management
Since 2010 Executive Game Designer; since 2011 Game Design Lead;
teambuilding and development, budget planning, HR management and consulting.
2008/04-2010/08 Game Designer (Lead)
Bigpoint GmbH
game design (Seafight, Zoomumba, other),IP pitches (Battlestar Galactica, The Mummy, Ravensburger MrX, etc.), free2play browser games, MMOG, casual/social games, mobile games, monetization, balancing, UI/UX, preproduction, various game projects.
2008/02 – 2008/04 Junior Producer
dtp young-entertainment GmbH.
Junior producer for kids’ and youth games for PC, NDS and Wii.
2006/04 – 2008/02 Creation and Production
enter.tv GmbH (now m2p-games)
Producing, casual game portal, project management, marketing, community management and QA.
2000/10 – 2006/03 Media Design Studies
Bauhaus – University – Weimar.
Diploma thesis: “ubiquitous gaming” (grade A)
Student at professorship for interfacedesign, interdisciplinary projects in radio-, online-, TV- and print media; location based media.
2004/09 – 2005/03 Internship
ContentLogic InteractiveMedia GmbH/
SpielekanalTV GmbH/
Frische Fernsehen GmbH, Hamburg .
gamesTV: Concepting and production of iTV content, premium payment solutions, games and mobile apps, scheduling, customer care, marketing
1998 – 1999 Civilian Service
Ev.-luth. Kirchengemeinde Eutin (church)
compulsory community service in the field of kids’ and youth work
German: mother tongue
English: fluent
Adobe Design Suit: excellent
MS Office: excellent
BPMN, Signavio, Honeytracks, Jira, GD + UI tools, etc.
since 2011
in 2010
in 2007
since  2006
before 1998
Hobby game project OPM (cross platform GTA2)
Leader Comitee Game Ideas and DevDay at Bigpoint;
Consultant for localization workshop with 10Tacle-Studios
Consultant for Ubilabs “location based games”
QA tester Software2000 (Bundesliga-Manager-Professional)
2008 Independent Games Festival Mobile 2008
Finalist; project: “Anna’s Secret”;
San Francisco/ USA
2006 Animago-Award 2006
1. place in category „interactive education“;
Stuttgart/ Germany
Europrix Top Talent Award 2006
Nominee; project: “Anna’s Secret”;
Wien/ Austria
Computerspace.org Festival 2006
2. place in category „interactive media“;
Sofia/ Bulgaria
Cabinet Durchstarter des Jahres 2006
Winner; via Scholz&Friends; Hamburg
2002 – 2004 Project Chimere 2002-2004
Villette Numérique 2002, Paris/France
Profile Intermedia 4, Bremen
Buchmesse Leipzig
Backup Festival
Asterix & Friends
BattleStar Galactica
The Mummy
Ravensburger MisterX
enterTV Games
SeaLords (Kultan)
Annas Geheimnis
Merchants and Smugglers
Outaws Police Mafia
Hush Hasis
Product Management, GD
GD vision, pitch
GD vision, pitch
GD vision, pitch
diploma thesis

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