Jan Ulrich Schmidt
Jan Ulrich Schmidt




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Asterix & Friends: Product Management



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Merchants and Smugglers: Pirate game mobile devices (ipad, iOS)





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Seafight: Game Design



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Ravensburger Mister X Online Game


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Battlestar Galactica Online Game design IP pitch


Annas Geheimnis: Location based (GPS) learning adventure
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The Mummy Online IP pitch game design


Sealords preproduction game design

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Hush Hasis by enterTV: iTV casual game project
Jan-Ulrich Schmidt
Product Management, Game Design, Media Design, Game development
PROFESSIONAL EXPERIENCE | ||
since 2013/02 | Product Manager Online Games Deutsche Telekom AG/ Products & Innovations Asterix & Friends Responsible for product performance, monetization and development. Coordination with international stakeholders like licensors, game developers, CM, marketing and external agencies. |
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2010/09 – 2012/11 | Game Design Lead Bigpoint GmbH Game Design Management Since 2010 Executive Game Designer; since 2011 Game Design Lead; teambuilding and development, budget planning, HR management and consulting. |
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2008/04-2010/08 | Game Designer (Lead) Bigpoint GmbH game design (Seafight, Zoomumba, other),IP pitches (Battlestar Galactica, The Mummy, Ravensburger MrX, etc.), free2play browser games, MMOG, casual/social games, mobile games, monetization, balancing, UI/UX, preproduction, various game projects. |
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2008/02 – 2008/04 | Junior Producer dtp young-entertainment GmbH. Junior producer for kids’ and youth games for PC, NDS and Wii. |
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2006/04 – 2008/02 | Creation and Production enter.tv GmbH (now m2p-games) Producing, casual game portal, project management, marketing, community management and QA. |
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EDUCATION | ||
2000/10 – 2006/03 | Media Design Studies Bauhaus – University – Weimar. Diploma thesis: “ubiquitous gaming” (grade A) Student at professorship for interfacedesign, interdisciplinary projects in radio-, online-, TV- and print media; location based media. |
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2004/09 – 2005/03 | Internship ContentLogic InteractiveMedia GmbH/ SpielekanalTV GmbH/ Frische Fernsehen GmbH, Hamburg . gamesTV: Concepting and production of iTV content, premium payment solutions, games and mobile apps, scheduling, customer care, marketing |
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1998 – 1999 | Civilian Service Ev.-luth. Kirchengemeinde Eutin (church) compulsory community service in the field of kids’ and youth work |
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SKILLS & KNOWLEDGE | ||
German: mother tongue English: fluent Adobe Design Suit: excellent MS Office: excellent BPMN, Signavio, Honeytracks, Jira, GD + UI tools, etc. |
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ENGAGEMENT | ||
since 2011 in 2010 in 2007 since 2006 before 1998 |
Hobby game project OPM (cross platform GTA2) Leader Comitee Game Ideas and DevDay at Bigpoint; Consultant for localization workshop with 10Tacle-Studios Consultant for Ubilabs “location based games” QA tester Software2000 (Bundesliga-Manager-Professional) |
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ACHIEVEMENTS | ||
2008 | Independent Games Festival Mobile 2008 Finalist; project: “Anna’s Secret”; San Francisco/ USA |
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2006 | Animago-Award 2006 1. place in category „interactive education“; Stuttgart/ Germany |
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Europrix Top Talent Award 2006 Nominee; project: “Anna’s Secret”; Wien/ Austria |
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Computerspace.org Festival 2006 2. place in category „interactive media“; Sofia/ Bulgaria |
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Cabinet Durchstarter des Jahres 2006 Winner; via Scholz&Friends; Hamburg |
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EXHIBITIONS | ||
2002 – 2004 | Project Chimere 2002-2004 Villette Numérique 2002, Paris/France Profile Intermedia 4, Bremen Buchmesse Leipzig Backup Festival |
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PROJECTS | ||
Asterix & Friends BattleStar Galactica The Mummy Ravensburger MisterX Seafight Zoomumba enterTV Games SeaLords (Kultan) Annas Geheimnis Merchants and Smugglers Outaws Police Mafia Other Hush Hasis |
Product Management, GD GD vision, pitch GD vision, pitch GD vision, pitch GD GD various preproduction diploma thesis iOS crossplattform |
Weitere Informationen und Details auf Anfrage!
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